Package rst.kinematics

Kinematics is the branch of classical mechanics that describes the motion of bodies (objects) and systems (groups of objects) without consideration of the forces that cause the motion.

See also

Wikipedia article containing the definition above
http://en.wikipedia.org/wiki/Kinematics

Messages

digraph message_graph {
fontname="Arial";
fontsize=11;
stylesheet="../_static/corlab.css";
  node [fontsize=11]
  node [fontname="Arial"]
  edge [fontsize=11]
  edge [fontname="Arial"]
  "3" [label=<<TABLE BORDER="0"><TR><TD COLSPAN="2" HREF="../generated/stable/package-rst-kinematics.html#rst.kinematics.JointAngles" TITLE="Structure rst.kinematics.JointAngles" TARGET="_parent"><TABLE BORDER="0"><TR><TD ALIGN="RIGHT"><IMG SRC="../_static/message.svg" /></TD><TD ALIGN="LEFT">JointAngles</TD></TR></TABLE></TD></TR><TR><TD ALIGN="left" HREF="../generated/stable/package-__rosetta-FLOAT32.html#FLOAT32" TITLE="Fundamental FLOAT32" TARGET="_parent">FLOAT32</TD><TD ALIGN="left" HREF="../generated/stable/package-rst-kinematics.html#rst.kinematics.JointAngles.angles" TITLE="Field rst.kinematics.JointAngles.angles" TARGET="_parent" PORT="angles">angles</TD></TR></TABLE>>,shape=box,style=filled,fillcolor="white"];
  "1" [label=<<TABLE BORDER="0"><TR><TD COLSPAN="2" HREF="../generated/stable/package-rst-kinematics.html#rst.kinematics.Posture3DFloat" TITLE="Structure rst.kinematics.Posture3DFloat" TARGET="_parent"><TABLE BORDER="0"><TR><TD ALIGN="RIGHT"><IMG SRC="../_static/message.svg" /></TD><TD ALIGN="LEFT">Posture3DFloat</TD></TR></TABLE></TD></TR><TR><TD ALIGN="left" HREF="../generated/stable/package-rst-geometry.html#rst.geometry.Translation" TITLE="Structure rst.geometry.Translation" TARGET="_parent">Translation</TD><TD ALIGN="left" HREF="../generated/stable/package-rst-kinematics.html#rst.kinematics.Posture3DFloat.position" TITLE="Field rst.kinematics.Posture3DFloat.position" TARGET="_parent" PORT="position">position</TD></TR></TABLE>>,shape=box,style=filled,fillcolor="white"];
  "2" [label=<<TABLE BORDER="0"><TR><TD COLSPAN="2" HREF="../generated/stable/package-rst-geometry.html#rst.geometry.Translation" TITLE="Structure rst.geometry.Translation" TARGET="_parent"><TABLE BORDER="0"><TR><TD ALIGN="RIGHT"><IMG SRC="../_static/message.svg" /></TD><TD ALIGN="LEFT">Translation</TD></TR></TABLE></TD></TR><TR><TD ALIGN="left" HREF="../generated/stable/package-__rosetta-FLOAT64.html#FLOAT64" TITLE="Fundamental FLOAT64" TARGET="_parent">FLOAT64</TD><TD ALIGN="left" HREF="../generated/stable/package-rst-geometry.html#rst.geometry.Translation.x" TITLE="Field rst.geometry.Translation.x" TARGET="_parent" PORT="x">x</TD></TR><TR><TD ALIGN="left" HREF="../generated/stable/package-__rosetta-FLOAT64.html#FLOAT64" TITLE="Fundamental FLOAT64" TARGET="_parent">FLOAT64</TD><TD ALIGN="left" HREF="../generated/stable/package-rst-geometry.html#rst.geometry.Translation.y" TITLE="Field rst.geometry.Translation.y" TARGET="_parent" PORT="y">y</TD></TR><TR><TD ALIGN="left" HREF="../generated/stable/package-__rosetta-FLOAT64.html#FLOAT64" TITLE="Fundamental FLOAT64" TARGET="_parent">FLOAT64</TD><TD ALIGN="left" HREF="../generated/stable/package-rst-geometry.html#rst.geometry.Translation.z" TITLE="Field rst.geometry.Translation.z" TARGET="_parent" PORT="z">z</TD></TR></TABLE>>,shape=box,style=filled,fillcolor="white"];
  "1":position -> "2" [];
}

clearer: should be made invisible via css

Message Posture3DFloat

class rst.kinematics.Posture3DFloat

A set of positions forming a posture of an articulated thing.

The kinematic structure, which in most cases is required for a useful interpretation, has to be transmitted through other channels.

Code author: Jan Moringen <jmoringe@techfak.uni-bielefeld.de>

position
Type :array of rst.geometry.Translation

Sequence of joint positions in three-dimensional space.

Interpretation depends on information transmitted trough other channels.

The order of entries is significant since the interpretations of individual positions depends on their respective position within the sequence.

Download this file

message Posture3DFloat {

    /**
     * Sequence of joint positions in three-dimensional space.
     *
     * Interpretation depends on information transmitted trough other
     * channels.
     *
     * The order of entries is significant since the interpretations
     * of individual positions depends on their respective position
     * within the sequence.
     */
    repeated geometry.Translation position = 2;

}

Message JointAngles

class rst.kinematics.JointAngles

Joint angles of a set of multiple joints.

Code author: Arne Nordmann <anordman@cor-lab.uni-bielefeld.de>

angles
Type :array of FLOAT32

Unit: radian

Joint angles

Download this file

message JointAngles {

    /**
     * Joint angles
     */
    // @unit(radian)
    repeated float angles = 1 [packed=true];

}

Table Of Contents

Related Documentation

This Page