Not documented
A collection of points in 2D space.
Code author: Jan Moringen <jmoringe@techfak.uni-bielefeld.de>
Type : | array of rst.math.Vec2DInt |
---|
The points.
Duplicate entries should be avoided. Order of entries is not significant.
message PointCloud2DInt {
/**
* The points.
*
* Duplicate entries should be avoided.
* Order of entries is not significant.
*/
repeated math.Vec2DInt points = 1;
}
Description of a 3D shape as a union of geometric primitives.
New primitive types can be added to this type.
Code author: Johannes Wienke <jwienke@techfak.uni-bielefeld.de>
Code author: Jan Moringen <jmoringe@techfak.uni-bielefeld.de>
Type : | array of rst.geometry.BoundingBox3DFloat |
---|
Set of oriented bounding boxes contributing to the described 3D shape.
The order of bounding boxes is not significant.
message Shape3DFloat {
/**
* Set of oriented bounding boxes contributing to the described 3D
* shape.
*
* The order of bounding boxes is not significant.
*/
repeated geometry.BoundingBox3DFloat box = 1;
}
Pose of a camera with semantic annotation of the axes.
The pure transformation of the camera’s pose (in terms of coordinate systems) does not provide information about the viewing direction. There must be a convention about the semantic meaning of the transformation in order to convey the information about where the camera actually looks. coordinate_frame realizes this convention by describing the three axes of the camera’s coordinate system semantically including viewing direction and up direction.
Code author: Leon Ziegler <lziegler@techfak.uni-bielefeld.de>
Type : | rst.geometry.CameraPose.CoordinateFrame |
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Annotation of the axes.
Type : | rst.geometry.Pose |
---|
The pose of the camera’s coordinate system in 3d space relative to a given parent coordinate system.
message CameraPose {
/**
* Semantic annotation of the axes. (all right-handed)
*/
enum CoordinateFrame {
/**
* X: right - Y: down - Z: forward (depth axis)
*/
CAMERA_IMAGE_FRAME = 0;
/**
* X: up - Y: right - Z: forward (depth axis)
*/
CAMERA_X_UP_FRAME = 1;
/**
* X: left - Y: up - Z: forward (depth axis)
*/
CAMERA_Y_UP_FRAME = 2;
/**
* X: forward (depth axis) - Y: left - Z: up
*/
LASER_FRAME = 3;
/**
* X: right - Y: up - Z: towards viewer (negative depth axis)
*/
SCREEN_FRAME = 4;
}
/**
* Annotation of the axes.
*/
optional CoordinateFrame coordinate_frame = 1 [default = CAMERA_IMAGE_FRAME];
/**
* The pose of the camera's coordinate system in 3d space relative
* to a given parent coordinate system.
*/
required geometry.Pose pose = 2;
}
Semantic annotation of the axes. (all right-handed)
X: right - Y: down - Z: forward (depth axis)
X: up - Y: right - Z: forward (depth axis)
X: left - Y: up - Z: forward (depth axis)
X: forward (depth axis) - Y: left - Z: up
X: right - Y: up - Z: towards viewer (negative depth axis)
enum CoordinateFrame {
/**
* X: right - Y: down - Z: forward (depth axis)
*/
CAMERA_IMAGE_FRAME = 0;
/**
* X: up - Y: right - Z: forward (depth axis)
*/
CAMERA_X_UP_FRAME = 1;
/**
* X: left - Y: up - Z: forward (depth axis)
*/
CAMERA_Y_UP_FRAME = 2;
/**
* X: forward (depth axis) - Y: left - Z: up
*/
LASER_FRAME = 3;
/**
* X: right - Y: up - Z: towards viewer (negative depth axis)
*/
SCREEN_FRAME = 4;
}
Constraint: .maximal_distance > .minimal_distance
A camera’s view frustum.
Adds information about the maximal and minimal perceivable distance (minimal_distance, maximal_distance) of a sensor to the definition of its field of view (fov).
Code author: Leon Ziegler <lziegler@techfak.uni-bielefeld.de>
Type : | rst.geometry.FieldOfView |
---|
The field of view of the frustum.
Type : | FLOAT32 |
---|
Constraint: value > 0
Unit: meter
The minimal perceivable distance.
Type : | FLOAT32 |
---|
Constraint: value > 0
Unit: meter
The maximal perceivable distance.
message ViewFrustum {
/**
* The field of view of the frustum.
*/
required FieldOfView fov = 1;
/**
* The minimal perceivable distance.
*/
// @constraint(value > 0)
// @unit(meter)
optional float minimal_distance = 2 [default = 0];
/**
* The maximal perceivable distance.
*/
// @constraint(value > 0)
// @unit(meter)
optional float maximal_distance = 3 [default = 99999];
}
The field of view of a sensor.
The sensor’s FOV is defined as the angular extent of a scene that is imaged by a visual sensor. The outermost observable ray that falls in a sensor’s FOV has the angular distance +/- AOV/2.0 from the optical axis in the respective extent (vertical/horizontal). The angles are given in radian.
Code author: Leon Ziegler <lziegler@techfak.uni-bielefeld.de>
Type : | FLOAT32 |
---|
Constraint: value > 0
Unit: radian
An angle defining the horizontal bounds of the FOV.
Type : | FLOAT32 |
---|
Constraint: value > 0
Unit: radian
An angle defining the vertical bounds of the FOV.
message FieldOfView {
/**
* An angle defining the horizontal bounds of the FOV.
*/
// @constraint(value > 0)
// @unit(radian)
required float horizontal_aov = 1;
/**
* An angle defining the vertical bounds of the FOV.
*/
// @constraint(value > 0)
// @unit(radian)
required float vertical_aov = 2;
}
Constraint: .top_left.x < .image_width
Constraint: .top_left.x + .width <= .image_width
Constraint: .top_left.y < .image_height
Constraint: .top_left.y + .height <= .image_height
A bounding box, which is associated to a raster image.
(0,0) Image +----------------------------------+ ^ | | | top_left | | +---------------+ ^ | | | | | | | | height | image_height | | | | | +---------------+ v | | < width > | | | +----------------------------------+ v < image_width >
All values are in pixels and refer to the associated image.
Code author: Johannes Wienke <jwienke@techfak.uni-bielefeld.de>
Type : | rst.math.Vec2DInt |
---|
Unit: pixel
Coordinates of the top left corner.
Type : | UINT32 |
---|
Unit: pixel
Width of the bounding box.
Type : | UINT32 |
---|
Unit: pixel
Height of the bounding box.
Type : | UINT32 |
---|
Unit: pixel
Width of the image the bounding box is based on.
Type : | UINT32 |
---|
Unit: pixel
Height of the image the bounding box is based on.
message BoundingBox {
/**
* Coordinates of the top left corner.
*/
// @unit(pixel)
required math.Vec2DInt top_left = 1;
/**
* Width of the bounding box.
*/
// @unit(pixel)
required uint32 width = 2;
/**
* Height of the bounding box.
*/
// @unit(pixel)
required uint32 height = 3;
/**
* Width of the image the bounding box is based on.
*/
// @unit(pixel)
optional uint32 image_width = 4;
/**
* Height of the image the bounding box is based on.
*/
// @unit(pixel)
optional uint32 image_height = 5;
}
Bounding-box in 3D in general position and orientation.
The general bounding-box with dimensions width x depth x height is constructed by translating and rotating (via transformation) an axis-aligned bounding-box around its center of mass.
For an axis-aligned version, see AxisAlignedBoundingBox3DFloat.
Code author: Christian Emmerich <cemmeric@cor-lab.de>
Code author: Jan Moringen <jmoringe@techfak.uni-bielefeld.de>
Type : | rst.geometry.Pose |
---|
Transformation, consisting of translation and orientation, of the center of mass of the bounding-box.
Type : | FLOAT32 |
---|
Unit: meter
The width (along the X axis) of the box.
Type : | FLOAT32 |
---|
Unit: meter
The depth (along the Y axis) of the box.
Type : | FLOAT32 |
---|
Unit: meter
The height (along the Z axis) of the box.
message BoundingBox3DFloat {
/**
* Transformation, consisting of translation and orientation, of
* the center of mass of the bounding-box.
*/
required geometry.Pose transformation = 1;
/**
* The width (along the X axis) of the box.
*/
// @unit(meter)
required float width = 2;
/**
* The depth (along the Y axis) of the box.
*/
// @unit(meter)
required float depth = 3;
/**
* The height (along the Z axis) of the box.
*/
// @unit(meter)
required float height = 4;
}
An axis-aligned bounding-box in 3D.
The bounding-box is constructed by spanning at left_front_bottom a rectangular volume of lengths width x depth x height along the positive directions of the X, Y and Z axis respectively.
^ Z | | +----------------------+ ^ | / /| | / / | | / / | height | +----------------------+ | | | | | | | | + v | Y | | / ^ | ^ | | / depth | / | |/ | / +----------------------+ v | / left_front_bottom | / < width > |/ +-----------------------------> X
For a bouding-box in general orientation (i.e. not axis-aligned) see BoundingBox3DFloat.
Code author: Christian Emmerich <cemmeric@cor-lab.de>
Code author: Jan Moringen <jmoringe@techfak.uni-bielefeld.de>
Type : | rst.geometry.Translation |
---|
Coordinates of the bottom left front corner.
Type : | FLOAT32 |
---|
Unit: meter
The width (along the X axis) of the box.
Type : | FLOAT32 |
---|
Unit: meter
The depth (along the Y axis) of the box.
Type : | FLOAT32 |
---|
Unit: meter
The height (along the Z axis) of the box.
message AxisAlignedBoundingBox3DFloat {
/**
* Coordinates of the bottom left front corner.
*/
required geometry.Translation left_front_bottom = 1;
/**
* The width (along the X axis) of the box.
*/
// @unit(meter)
required float width = 2;
/**
* The depth (along the Y axis) of the box.
*/
// @unit(meter)
required float depth = 3;
/**
* The height (along the Z axis) of the box.
*/
// @unit(meter)
required float height = 4;
}
Pose data (camera, robot, ...).
Todo
extend explanation
Code author: Arne Nordmann <anordman@techfak.uni-bielefeld.de>
Type : | rst.geometry.Translation |
---|
TODO
Type : | rst.geometry.Rotation |
---|
TODO
message Pose {
/**
* TODO
*/
required Translation translation = 1;
/**
* TODO
*/
required Rotation rotation = 2;
}
Cartesian 3-dimensional rotatory displacement or orientation.
The displacement or orientation (orientation being a rotation from an origin) is in world coordinates and expressed as unit quaternion (all-zero quaternion denotes an invalid orientation/rotation).
Code author: Arne Nordmann <anordman@cor-lab.uni-bielefeld.de>
Type : | FLOAT64 |
---|
TODO
Type : | FLOAT64 |
---|
TODO
Type : | FLOAT64 |
---|
TODO
Type : | FLOAT64 |
---|
TODO
message Rotation {
/**
* TODO
*/
required double qw = 4;
/**
* TODO
*/
required double qx = 5;
/**
* TODO
*/
required double qy = 6;
/**
* TODO
*/
required double qz = 7;
}
Cartesian 3-dimensional translatory displacement or position.
The displacement or position (position being translation from an origin) is expressed in world coordinates.
Code author: Arne Nordmann <anordman@cor-lab.uni-bielefeld.de>
Type : | FLOAT64 |
---|
Unit: meter
Cartesian displacement along the x axis
Type : | FLOAT64 |
---|
Unit: meter
Cartesian displacement along the y axis
Type : | FLOAT64 |
---|
Unit: meter
Cartesian displacement along the z axis
message Translation {
/**
* Cartesian displacement along the x axis
*/
// @unit(meter)
required double x = 1;
/**
* Cartesian displacement along the y axis
*/
// @unit(meter)
required double y = 2;
/**
* Cartesian displacement along the z axis
*/
// @unit(meter)
required double z = 3;
}
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