Package rst.stochastics

The use of the term stochastic to mean based on the theory of probability.

See also

Wikipedia article containing the definition above
http://en.wikipedia.org/wiki/Stochastic

Messages

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clearer: should be made invisible via css

Message MixtureOfGaussian1D

class rst.stochastics.MixtureOfGaussian1D

TODO

Code author: Xavier Alameda-Pineda <xavier.alameda-pineda@inrialpes.fr>

Code author: Johannes Wienke <jwienke@techfak.uni-bielefeld.de>

components
Type :array of rst.stochastics.MixtureOfGaussian1D.GaussianComponent1D

TODO

Download this file

message MixtureOfGaussian1D {

    /**
     * TODO
     */
    message GaussianComponent1D {

        /**
         * TODO
         */
        required Gaussian1D gaussian = 1;

        /**
         * TODO
         */
        // @unit(TODO)
        required float weight = 2;

        /**
         * TODO
         */
        required float probability_state = 3;
    }

    /**
     * TODO
     */
    repeated GaussianComponent1D components = 1;

}

Message GaussianComponent1D

class rst.stochastics.MixtureOfGaussian1D.GaussianComponent1D

TODO

gaussian
Type :rst.stochastics.Gaussian1D

TODO

weight
Type :FLOAT32

Unit: TODO

TODO

probability_state
Type :FLOAT32

TODO

Download this file

    message GaussianComponent1D {

        /**
         * TODO
         */
        required Gaussian1D gaussian = 1;

        /**
         * TODO
         */
        // @unit(TODO)
        required float weight = 2;

        /**
         * TODO
         */
        required float probability_state = 3;
    }

Message Gaussian1D

class rst.stochastics.Gaussian1D

TODO

Code author: Xavier Alameda-Pineda <xavier.alameda-pineda@inrialpes.fr>

Code author: Johannes Wienke <jwienke@techfak.uni-bielefeld.de>

mean
Type :FLOAT32

Unit: number

TODO

variance
Type :FLOAT32

Constraint: value >= 0

Unit: number

TODO

Download this file

message Gaussian1D {

    /**
     * TODO
     */
    // @unit(number)
    required float mean = 1;

    /**
     * TODO
     */
    // @constraint(value >= 0)
    // @unit(number)
    required float variance = 2;

}

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